Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
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@@ -854,7 +854,7 @@ int SmartGameObjectAI::Permissible(const GameObject* g)
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return PERMIT_BASE_NO;
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}
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void SmartGameObjectAI::UpdateAI(const uint32 diff)
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void SmartGameObjectAI::UpdateAI(uint32 diff)
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{
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GetScript()->OnUpdate(diff);
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}
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