Core/Battleground: Some (minor) code optimizations

- All access to Battleground vars are done using funtions (Remove friendship from Battleground and BattlegroundMgr)
- Move specific 47 mins arena check to battleground code as its generic to all arenas
- Create PreUpdateImpl and PostUpdateImpl functions. Specific battlegrounds will implement those if needed (No more need of call Battleground::Update inside specific BGs)
- Modify Create function to use only one parameter
- Remove EventPlayerCapturedFlag from Battleground class, only one BG implements it and it's not used outside that BG.
This commit is contained in:
Spp
2011-08-05 11:57:09 +02:00
parent d7715fa4b8
commit 4ecda557e4
33 changed files with 299 additions and 336 deletions
+4 -3
View File
@@ -33,8 +33,6 @@ struct TransportCreatureProto;
class MapManager
{
friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>;
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::vector<bool> InstanceIds;
public:
@@ -151,11 +149,14 @@ class MapManager
MapUpdater * GetMapUpdater() { return &m_updater; }
private:
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::vector<bool> InstanceIds;
// debugging code, should be deleted some day
void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();