Core/Battleground: Some (minor) code optimizations
- All access to Battleground vars are done using funtions (Remove friendship from Battleground and BattlegroundMgr) - Move specific 47 mins arena check to battleground code as its generic to all arenas - Create PreUpdateImpl and PostUpdateImpl functions. Specific battlegrounds will implement those if needed (No more need of call Battleground::Update inside specific BGs) - Modify Create function to use only one parameter - Remove EventPlayerCapturedFlag from Battleground class, only one BG implements it and it's not used outside that BG.
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@@ -278,7 +278,7 @@ void BattlegroundSA::StartShips()
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ShipsStarted = true;
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}
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void BattlegroundSA::Update(uint32 diff)
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void BattlegroundSA::PostUpdateImpl(uint32 diff)
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{
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if (InitSecondRound)
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{
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