Speedup check in Player::HasQuestForItem and Player::HasQuestForGO, related cleanups. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1274,7 +1274,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void TalkedToCreature( uint32 entry, uint64 guid );
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void MoneyChanged( uint32 value );
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bool HasQuestForItem( uint32 itemid ) const;
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bool HasQuestForGO(int32 GOId);
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bool HasQuestForGO(int32 GOId) const;
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void UpdateForQuestsGO();
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bool CanShareQuest(uint32 quest_id) const;
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