Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
This commit is contained in:
ccrs
2021-12-13 00:42:20 +01:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions
+1 -1
View File
@@ -223,7 +223,7 @@ class spell_monk_stagger : public AuraScript
Unit* target = GetTarget();
float agility = target->GetStat(STAT_AGILITY);
float base = CalculatePct(agility, float(effect->GetAmount()));
float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->getLevel(), -2, 0, Classes(target->getClass()));
float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->GetLevel(), -2, 0, Classes(target->GetClass()));
float newAmount = (base / (base + K));
newAmount *= multiplier;