Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
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@@ -676,7 +676,7 @@ public:
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handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, target->GetMap()->IsSpawnGroupActive(groupData->groupId));
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}
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handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode());
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
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handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
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handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), std::to_string(target->GetMaxHealth()).c_str(), std::to_string(target->GetHealth()).c_str());
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handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str());
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@@ -1401,7 +1401,7 @@ public:
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pet->SetReactState(REACT_DEFENSIVE);
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// calculate proper level
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uint8 level = std::max<uint8>(player->getLevel()-5, creatureTarget->getLevel());
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uint8 level = std::max<uint8>(player->GetLevel()-5, creatureTarget->GetLevel());
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// prepare visual effect for levelup
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pet->SetLevel(level - 1);
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