Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
This commit is contained in:
ccrs
2021-12-13 00:42:20 +01:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions
@@ -133,10 +133,10 @@ bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& gui
AccountID = player->GetSession()->GetAccountGUID();
BnetAccountID = player->GetSession()->GetBattlenetAccountGUID();
Name = player->GetName();
Race = player->getRace();
Race = player->GetRace();
Sex = player->GetNativeSex();
ClassID = player->getClass();
Level = player->getLevel();
ClassID = player->GetClass();
Level = player->GetLevel();
if (DeclinedName const* names = player->GetDeclinedNames())
DeclinedNames = *names;