[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy

Signed-off-by: VladimirMangos <[email protected]>

    * Also implement this table reload
    * Static Spell::SendCastResult function for call not from spell code.
      Can be also used in scripts where need send explicitly spell cast error to client.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-08 17:25:02 -05:00
parent 6578cce471
commit 4e130dcdfd
15 changed files with 257 additions and 35 deletions
+1
View File
@@ -423,6 +423,7 @@ class Spell
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDestination(m_caster); }
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();