[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88
--HG-- branch : trunk
This commit is contained in:
@@ -1129,8 +1129,8 @@ struct MapEntry
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// Helpers
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uint32 Expansion() const { return addon; }
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bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
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bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
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bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
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bool IsRaid() const { return map_type == MAP_RAID; }
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bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
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+1
-1
@@ -2630,7 +2630,7 @@ void InstanceMap::UnloadAll()
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void InstanceMap::SendResetWarnings(uint32 timeLeft) const
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{
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for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
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itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft);
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itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(), timeLeft);
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}
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void InstanceMap::SetResetSchedule(bool on)
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@@ -50,7 +50,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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WorldLocation &loc = GetPlayer()->GetTeleportDest();
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// possible errors in the coordinate validity check
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if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
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if(!MapManager::IsValidMapCoord(loc.mapid, loc.x, loc.y, loc.z, loc.o))
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{
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LogoutPlayer(false);
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return;
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@@ -74,20 +74,17 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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// to let GetInstance() determine the proper InstanceId based on the player's binds
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GetPlayer()->SetInstanceId(0);
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// check this before Map::Add(player), because that will create the instance save!
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bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
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GetPlayer()->SendInitialPacketsBeforeAddToMap();
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// the CanEnter checks are done in TeleporTo but conditions may change
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// while the player is in transit, for example the map may get full
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if(!GetPlayer()->GetMap()->Add(GetPlayer()))
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{
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sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
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sLog.outDebug("WORLD: teleport of player %s (%d) to location %d, %f, %f, %f, %f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
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// teleport the player home
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if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
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{
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// the player must always be able to teleport home
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sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
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sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d, %f, %f, %f, %f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
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assert(false);
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}
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return;
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@@ -97,10 +94,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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// only add to bg group and object, if the player was invited (else he entered through command)
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if(_player->InBattleGround())
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{
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// cleanup seting if outdated
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// cleanup setting if outdated
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if(!mEntry->IsBattleGroundOrArena())
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{
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_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
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// We're not in BG
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_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
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// reset destination bg team
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_player->SetBGTeam(0);
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}
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@@ -115,7 +113,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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GetPlayer()->SendInitialPacketsAfterAddToMap();
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// flight fast teleport case
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if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
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if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
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{
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if(!_player->InBattleGround())
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{
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@@ -142,13 +140,10 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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}
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}
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if(mEntry->IsRaid() && mInstance)
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{
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if(reset_notify)
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if((mEntry->IsRaid() || (mEntry->IsNonRaidDungeon() && mEntry->SupportsHeroicMode() && GetPlayer()->IsHeroic())) && mInstance)
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{
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uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
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GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
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}
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GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty(), timeleft);
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}
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// mount allow check
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@@ -165,7 +160,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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CHECK_PACKET_SIZE(recv_data, 8+4);
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sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
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uint64 guid;
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@@ -173,11 +168,11 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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recv_data >> guid;
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recv_data >> flags >> time;
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DEBUG_LOG("Guid " UI64FMTD,guid);
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DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
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DEBUG_LOG("Guid " UI64FMTD, guid);
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DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
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Unit *mover = _player->m_mover;
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Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
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Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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if(!plMover || !plMover->IsBeingTeleportedNear())
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return;
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@@ -194,8 +189,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true);
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uint32 newzone, newarea;
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plMover->GetZoneAndAreaId(newzone,newarea);
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plMover->UpdateZone(newzone,newarea);
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plMover->GetZoneAndAreaId(newzone, newarea);
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plMover->UpdateZone(newzone, newarea);
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// new zone
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if(old_zone != newzone)
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@@ -244,8 +239,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
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return;
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if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
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movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
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if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
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movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
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return;
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// if we boarded a transport, add us to it
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@@ -303,7 +298,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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if(plMover) // nothing is charmed, or player charmed
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{
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plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
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plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode());
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if(plMover->isMovingOrTurning())
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plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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@@ -586,7 +581,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
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void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,8+1);
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CHECK_PACKET_SIZE(recv_data, 8+1);
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if(!_player->isAlive() || _player->isInCombat() )
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return;
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+1
-1
@@ -363,7 +363,7 @@ enum Opcodes
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SMSG_ATTACKSTOP = 0x144,
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SMSG_ATTACKSWING_NOTINRANGE = 0x145,
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SMSG_ATTACKSWING_BADFACING = 0x146,
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SMSG_ATTACKSWING_NOTSTANDING = 0x147,
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SMSG_INSTANCE_LOCK_QUERY = 0x147,
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SMSG_ATTACKSWING_DEADTARGET = 0x148,
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SMSG_ATTACKSWING_CANT_ATTACK = 0x149,
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SMSG_ATTACKERSTATEUPDATE = 0x14A,
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+12
-14
@@ -15607,6 +15607,8 @@ void Player::SendRaidInfo()
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size_t p_counter = data.wpos();
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data << uint32(counter); // placeholder
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time_t now = time(NULL);
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for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
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{
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for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
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@@ -15614,10 +15616,11 @@ void Player::SendRaidInfo()
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if(itr->second.perm)
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{
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InstanceSave *save = itr->second.save;
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data << uint32(save->GetMapId());
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data << uint32(save->GetResetTime() - time(NULL));
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data << uint32(save->GetInstanceId());
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data << uint32(save->GetDifficulty());
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data << uint32(save->GetMapId()); // map id
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data << uint32(save->GetDifficulty()); // difficulty
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data << uint64(save->GetInstanceId()); // instance id
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data << uint32(save->GetResetTime() - now); // reset time
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data << uint32(0); // is extended
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++counter;
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}
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}
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@@ -16451,12 +16454,6 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
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SaveValuesArrayInDB(tokens, guid);
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}
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void Player::SendAttackSwingNotStanding()
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{
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WorldPacket data(SMSG_ATTACKSWING_NOTSTANDING, 0);
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GetSession()->SendPacket( &data );
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}
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void Player::SendAttackSwingDeadTarget()
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{
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WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
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@@ -18784,7 +18781,7 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
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GetSession()->SendPacket(&data);
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}
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void Player::SendInstanceResetWarning(uint32 mapid, uint32 time)
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void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 time )
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{
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// type of warning, based on the time remaining until reset
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uint32 type;
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@@ -18796,15 +18793,16 @@ void Player::SendInstanceResetWarning(uint32 mapid, uint32 time)
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type = RAID_INSTANCE_WARNING_MIN;
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else
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type = RAID_INSTANCE_WARNING_MIN_SOON;
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WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
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data << uint32(type);
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data << uint32(mapid);
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data << uint32(0); // may be difficulty
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data << uint32(difficulty); // difficulty
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data << uint32(time);
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if(type == RAID_INSTANCE_WELCOME)
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{
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data << uint8(0);
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data << uint8(0);
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data << uint8(0); // is your (1)
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data << uint8(0); // is extended (1), ignored if prev field is 0
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}
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GetSession()->SendPacket(&data);
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}
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+3
-3
@@ -894,7 +894,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendInitialPacketsBeforeAddToMap();
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void SendInitialPacketsAfterAddToMap();
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void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
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void SendInstanceResetWarning(uint32 mapid, uint32 time);
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void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
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Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
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bool CanInteractWithNPCs(bool alive = true) const;
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@@ -1532,6 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
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uint8 GetDifficulty() { return m_dungeonDifficulty; }
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bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
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bool UpdateSkill(uint32 skill_id, uint32 step);
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bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
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@@ -1609,11 +1610,10 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendDelayResponse(const uint32);
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void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
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//notifiers
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// notifiers
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void SendAttackSwingCantAttack();
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void SendAttackSwingCancelAttack();
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void SendAttackSwingDeadTarget();
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void SendAttackSwingNotStanding();
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void SendAttackSwingNotInRange();
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void SendAttackSwingBadFacingAttack();
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void SendAutoRepeatCancel();
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