[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88
--HG-- branch : trunk
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+3
-3
@@ -894,7 +894,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendInitialPacketsBeforeAddToMap();
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void SendInitialPacketsAfterAddToMap();
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void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
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void SendInstanceResetWarning(uint32 mapid, uint32 time);
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void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
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Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
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bool CanInteractWithNPCs(bool alive = true) const;
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@@ -1532,6 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
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uint8 GetDifficulty() { return m_dungeonDifficulty; }
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bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
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bool UpdateSkill(uint32 skill_id, uint32 step);
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bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
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@@ -1609,11 +1610,10 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendDelayResponse(const uint32);
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void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
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//notifiers
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// notifiers
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void SendAttackSwingCantAttack();
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void SendAttackSwingCancelAttack();
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void SendAttackSwingDeadTarget();
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void SendAttackSwingNotStanding();
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void SendAttackSwingNotInRange();
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void SendAttackSwingBadFacingAttack();
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void SendAutoRepeatCancel();
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