Core/Spells: fix Lightwell (in combat consume charges)
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@@ -2030,6 +2030,16 @@ public:
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{
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{
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DoCast(me, 59907, false); // Spell for Lightwell Charges
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DoCast(me, 59907, false); // Spell for Lightwell Charges
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}
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}
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void EnterEvadeMode()
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{
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if (!me->isAlive())
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return;
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me->DeleteThreatList();
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me->CombatStop(true);
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me->ResetPlayerDamageReq();
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}
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};
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const
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