Cleanup of log output

--HG--
branch : trunk
This commit is contained in:
raczman
2009-01-15 22:01:47 -05:00
parent a48321f348
commit 4ce857b400
10 changed files with 22 additions and 22 deletions
+1 -1
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@@ -125,7 +125,7 @@ void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player)
return;//maybe we should log this, cause this must be a cheater or a big bug
uint8 team = GetTeamIndexByTeamId(player->GetTeam());
//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
sLog.outError("BG_AV Quest %i completed",questid);
sLog.outDebug("BG_AV Quest %i completed",questid);
switch(questid)
{
case AV_QUEST_A_SCRAPS1:
+2 -2
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@@ -389,7 +389,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
SendPacket( &data );
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
sLog.outDetail("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
}
@@ -439,7 +439,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
return;
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
+1 -1
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@@ -1016,7 +1016,7 @@ uint32 GameEvent::Update() // return the next e
nextEventDelay = 0;
for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1);
sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call
}
+4 -4
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@@ -641,14 +641,14 @@ void Item::AddToUpdateQueueOf(Player *player)
player = GetOwner();
if (!player)
{
sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
sLog.outDebug("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
return;
}
}
if (player->GetGUID() != GetOwnerGUID())
{
sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
sLog.outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
@@ -667,14 +667,14 @@ void Item::RemoveFromUpdateQueueOf(Player *player)
player = GetOwner();
if (!player)
{
sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
sLog.outDebug("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
return;
}
}
if (player->GetGUID() != GetOwnerGUID())
{
sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
sLog.outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
+2 -2
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@@ -322,9 +322,9 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
{
// recheck
CHECK_PACKET_SIZE(recv_data,8+4+1);
sLog.outBasic("reading string");
sLog.outDebug("reading string");
recv_data >> code;
sLog.outBasic("string read: %s", code.c_str());
sLog.outDebug("string read: %s", code.c_str());
}
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
+2 -2
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@@ -927,10 +927,10 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
}
uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
sLog.outBasic("SetInstanceID()");
sLog.outDebug("SetInstanceID()");
SetInstanceId(creature->GetInstanceId());
sLog.outBasic("Create pet");
sLog.outDebug("Create pet");
uint32 pet_number = objmgr.GeneratePetNumber();
if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
return false;
+3 -3
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@@ -457,9 +457,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
float combat_reach = GetCombatReach();
if(combat_reach < 0.1) // sometimes bugged for players
{
sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
if(GetTypeId() == TYPEID_UNIT)
sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
//sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
// if(GetTypeId() == TYPEID_UNIT)
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
uint32 attacker_number = getAttackers().size();
+2 -2
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@@ -1308,7 +1308,7 @@ void World::SetInitialWorldSettings()
exit(1);
///- Initialize game time and timers
sLog.outString( "DEBUG:: Initialize game time and timers" );
sLog.outDebug( "DEBUG:: Initialize game time and timers" );
m_gameTime = time(NULL);
m_startTime=m_gameTime;
@@ -1453,7 +1453,7 @@ void World::Update(time_t diff)
{
if(m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
sLog.outString("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
m_updateTimeSum = m_updateTime;
m_updateTimeCount = 1;
}
+1 -1
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@@ -830,7 +830,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
SendPacket (packet);
sLog.outBasic ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sLog.outDetail ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
}
+3 -3
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@@ -408,7 +408,7 @@ bool Master::_StartDB()
sLog.outError("Database not specified in configuration file");
return false;
}
sLog.outString("World Database: %s", dbstring.c_str());
sLog.outDetail("World Database: %s", dbstring.c_str());
///- Initialise the world database
if(!WorldDatabase.Initialize(dbstring.c_str()))
@@ -422,7 +422,7 @@ bool Master::_StartDB()
sLog.outError("Character Database not specified in configuration file");
return false;
}
sLog.outString("Character Database: %s", dbstring.c_str());
sLog.outDetail("Character Database: %s", dbstring.c_str());
///- Initialise the Character database
if(!CharacterDatabase.Initialize(dbstring.c_str()))
@@ -439,7 +439,7 @@ bool Master::_StartDB()
}
///- Initialise the login database
sLog.outString("Login Database: %s", dbstring.c_str() );
sLog.outDetail("Login Database: %s", dbstring.c_str() );
if(!LoginDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to login database %s",dbstring.c_str());