added revision.h O.o
game.vcproj update , game.lib now buildable todo: auth+world server --HG-- branch : trunk
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@@ -1,14 +1,14 @@
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//add here most rarely modified headers to speed up debug build compilation
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "..\..\shared\Common.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "SQLStorage.h"
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#include "Opcodes.h"
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#include "SharedDefines.h"
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#include "ObjectMgr.h"
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#include "..\Maps\MapManager.h"
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#include "..\..\shared\Logging\Log.h"
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#include "..\Globals\ObjectAccessor.h"
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#include "..\Entities\Object\ObjectDefines.h"
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#include "..\..\shared\Database/SQLStorage.h"
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#include "..\Protocol\Opcodes.h"
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#include "..\Miscellaneous\SharedDefines.h"
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#include "..\Globals\ObjectMgr.h"
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#include "ScriptPCH.h"
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#include "ScriptPCH.h"
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@@ -0,0 +1,12 @@
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#ifndef __REVISION_H__
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#define __REVISION_H__
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#define _BUILD_DIRECTIVE "Debug"
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#define _REVISION "8417"
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#define _HASH "47972987739a"
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#define _REVISION_DATE "*"
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#define _REVISION_TIME "*"
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#define FILEVER 0,0,8417,0
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#define PRODUCTVER 0,0,8417,0
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#define STRFILEVER "0, 0, 8417, 47972987739a"
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#define STRPRODUCTVER "0, 0, 8417, 47972987739a"
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#endif // __REVISION_H__
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