*Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build. --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1 @@
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DELETE FROM spell_linked_spell WHERE spell_trigger = 31687;
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@@ -5825,7 +5825,6 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`,`spell_effect`,`type`,`comment
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( 54850, 54851, 1, 'Emerge - Emerge Summon'),
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-- Trial of the Champion
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( 66680, 66547, 0, 'Confess - Confess'),
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( 31687, 70907, 0, 'Summon Water Elemental'),
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( 66889,-66865, 0, 'Remove Vengeance');
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/*!40000 ALTER TABLE `spell_linked_spell` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -771,10 +771,6 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
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{
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ItemPrototype const* proto = GetProto();
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//Lava Lash
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if (spellInfo->Id==60103 && spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON)
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return true;
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if (spellInfo->EquippedItemClass != -1) // -1 == any item class
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{
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// Special case - accept vellum for armor/weapon requirements
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@@ -286,8 +286,6 @@ UpdateMask Player::updateVisualBits;
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Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
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{
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m_isSaved = false;
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m_speakTime = 0;
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m_speakCount = 0;
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@@ -17084,15 +17082,12 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
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void Player::SaveToDB()
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{
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// delay auto save at any saves (manual, in code, or autosave)
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m_isSaved = true;
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m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
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//lets allow only players in world to be saved
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if (IsBeingTeleportedFar())
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{
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ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
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m_isSaved = false;
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return;
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}
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@@ -17226,7 +17221,6 @@ void Player::SaveToDB()
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// save pet (hunter pet level and experience and all type pets health/mana).
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if (Pet* pet = GetPet())
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pet->SavePetToDB(PET_SAVE_AS_CURRENT);
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m_isSaved = false;
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}
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// fast save function for item/money cheating preventing - save only inventory and money state
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@@ -2582,8 +2582,6 @@ Spell * m_spellModTakingSpell;
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uint32 m_ChampioningFaction;
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bool m_isSaved;
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uint32 m_timeSyncCount;
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uint32 m_timeSyncTimer;
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};
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@@ -1982,10 +1982,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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{
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if (cur == TARGET_SRC_CASTER)
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{
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// Earthen Power
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if (m_spellInfo->Id == 3600)
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AddUnitTarget(m_caster, i);
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m_targets.setSrc(m_caster);
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break;
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}
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@@ -1518,6 +1518,17 @@ void Spell::EffectDummy(uint32 i)
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}
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return;
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}
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case 31687: // Summon Water Elemental
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{
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if (!unitTarget)
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return;
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// Glyph of Eternal Water
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if (unitTarget->HasAura(70937))
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unitTarget->CastSpell(unitTarget, 70908, true);
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else
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unitTarget->CastSpell(unitTarget, 70907, true);
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}
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}
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break;
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case SPELLFAMILY_WARRIOR:
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@@ -3766,6 +3766,11 @@ void SpellMgr::LoadSpellCustomAttr()
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spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_AREA_ALLY_SRC;
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count++;
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break;
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case 31687: // Summon Water Elemental
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// 322-330 switch - effect changed to dummy, target entry not changed in client:(
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
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count++;
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break;
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default:
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break;
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}
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@@ -523,7 +523,6 @@ void Unit::UpdateInterruptMask()
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{
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m_interruptMask = 0;
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for(AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
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if (*i && (*i)->GetBase() && (*i)->GetBase()->GetSpellProto())
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m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags;
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if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
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@@ -3172,6 +3172,7 @@
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RelativePath="..\..\src\scripts\northrend\frozen_halls\halls_of_reflection\instance_halls_of_reflection.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Pit of Saron"
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>
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