Some consistency-cleanups on the TC battleground (This means war?)
--HG-- branch : trunk rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDRV_H
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#define __BATTLEGROUNDRV_H
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class BattleGround;
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enum BattleGroundRVObjectTypes
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{
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BG_RV_OBJECT_BUFF_1,
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BG_RV_OBJECT_BUFF_2,
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BG_RV_OBJECT_FIRE_1,
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BG_RV_OBJECT_FIRE_2,
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BG_RV_OBJECT_FIREDOOR_1,
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BG_RV_OBJECT_FIREDOOR_2,
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BG_RV_OBJECT_PILAR_1,
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BG_RV_OBJECT_PILAR_3,
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BG_RV_OBJECT_GEAR_1,
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BG_RV_OBJECT_GEAR_2,
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BG_RV_OBJECT_PILAR_2,
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BG_RV_OBJECT_PILAR_4,
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BG_RV_OBJECT_PULLEY_1,
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BG_RV_OBJECT_PULLEY_2,
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/*
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BG_RV_OBJECT_PILAR_COLLISION_1,
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BG_RV_OBJECT_PILAR_COLLISION_2,
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BG_RV_OBJECT_PILAR_COLLISION_3,
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BG_RV_OBJECT_PILAR_COLLISION_4,
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*/
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BG_RV_OBJECT_ELEVATOR_1,
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BG_RV_OBJECT_ELEVATOR_2,
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BG_RV_OBJECT_FENCE_1,
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BG_RV_OBJECT_FENCE_2,
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BG_RV_OBJECT_MAX,
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};
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enum BattleGroundRVObjects
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{
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BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
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BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
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BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
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BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
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BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
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BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
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BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
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BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
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BG_RV_OBJECT_TYPE_FENCE_1 = 192391,
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BG_RV_OBJECT_TYPE_FENCE_2 = 192392,
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BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
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BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
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BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
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BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
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/*
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580, // axe
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579, // arena
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581, // lightning
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578, // ivory
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*/
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BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
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BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
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BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
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BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
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};
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enum BattleGroundRVData
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{
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BG_RV_STATE_OPEN_FENCES,
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BG_RV_STATE_OPEN_PILARS,
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BG_RV_STATE_CLOSE_PILARS,
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BG_RV_STATE_OPEN_FIRE,
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BG_RV_STATE_CLOSE_FIRE,
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BG_RV_FIRE_TO_PILAR_TIMER = 20000,
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BG_RV_PILAR_TO_FIRE_TIMER = 5000,
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BG_RV_FIRST_TIMER = 20133,
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BG_RV_WORLD_STATE_A = 0xe10,
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BG_RV_WORLD_STATE_H = 0xe11,
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BG_RV_WORLD_STATE = 0xe1a,
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};
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class BattleGroundRVScore : public BattleGroundScore
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{
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public:
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BattleGroundRVScore() {};
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virtual ~BattleGroundRVScore() {};
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};
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class BattleGroundRV : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundRV();
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~BattleGroundRV();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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virtual void Reset();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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void HandleKillPlayer(Player* player, Player *killer);
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bool HandlePlayerUnderMap(Player * plr);
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private:
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uint32 Timer;
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uint32 State;
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protected:
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uint32 getTimer() { return Timer; };
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void setTimer(uint32 timer) { Timer = timer; };
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uint32 getState() { return State; };
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void setState(uint32 state) { State = state; };
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};
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#endif
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