Battlefield/Wintergrasp/Scripts: removed a few unneeded casts.
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@@ -30,9 +30,9 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "CreatureTextMgr.h"
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#include "GroupMgr.h"
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Battlefield::Battlefield()
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{
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m_Timer = 0;
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@@ -63,7 +63,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1);
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if (!BfWG)
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return true;
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@@ -91,7 +91,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1);
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if (!BfWG)
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return true;
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@@ -132,7 +132,7 @@ class npc_wg_spirit_guide : public CreatureScript
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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GraveYardVect gy = BfWG->GetGraveYardVect();
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@@ -154,7 +154,7 @@ class npc_wg_spirit_guide : public CreatureScript
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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GraveYardVect gy = BfWG->GetGraveYardVect();
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@@ -183,7 +183,7 @@ class npc_wg_queue : public CreatureScript
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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@@ -214,7 +214,7 @@ class npc_wg_queue : public CreatureScript
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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if (BfWG->IsWarTime())
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@@ -302,7 +302,7 @@ class npc_wg_quest_giver : public CreatureScript
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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if (pCreature->isQuestGiver())
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