Battlefield/Wintergrasp/Scripts: removed a few unneeded casts.

This commit is contained in:
Kandera
2012-08-20 13:36:09 -04:00
parent dd05f1dcd2
commit 4c3692cc36
2 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -30,9 +30,9 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "CreatureTextMgr.h"
#include "GroupMgr.h"
Battlefield::Battlefield()
{
m_Timer = 0;
+7 -7
View File
@@ -63,7 +63,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
@@ -91,7 +91,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
@@ -132,7 +132,7 @@ class npc_wg_spirit_guide : public CreatureScript
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
@@ -154,7 +154,7 @@ class npc_wg_spirit_guide : public CreatureScript
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
@@ -183,7 +183,7 @@ class npc_wg_queue : public CreatureScript
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
@@ -214,7 +214,7 @@ class npc_wg_queue : public CreatureScript
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (BfWG->IsWarTime())
@@ -302,7 +302,7 @@ class npc_wg_quest_giver : public CreatureScript
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (pCreature->isQuestGiver())