Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon
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@@ -1664,7 +1664,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
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void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/)
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void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/)
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{
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{
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if (TempSummon* summon = this->ToTempSummon())
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if (TempSummon* summon = this->ToTempSummon())
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summon->UnSummon();
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summon->UnSummon(msTimeToDespawn);
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else
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else
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ForcedDespawn(msTimeToDespawn);
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ForcedDespawn(msTimeToDespawn);
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}
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}
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