diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index de94b5877b..ff18cdcb26 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -58,4 +58,4 @@ class DynamicObject : public WorldObject, public GridObject int32 m_duration; // for non-aura dynobjects Aura * m_aura; }; -#endif \ No newline at end of file +#endif diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 1a91b770ce..203002e150 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4612,7 +4612,7 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId); PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask()); - PsendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor()); + PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor()); PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); if(const CreatureData* const linked = target->GetLinkedRespawnCreatureData()) if(CreatureInfo const *master = GetCreatureInfo(linked->id))