diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b65f3860e9..ee4ca89eaa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9708,7 +9708,7 @@ void Unit::SetInCombatWith(Unit* enemy) void Unit::CombatStart(Unit* target) { - if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED)) + if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) target->SetStandState(PLAYER_STATE_NONE); //Call creature group update