*Passive targets under attack by players are not ideal targets for hostile creatures, so avoid them.
--HG-- branch : trunk
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@@ -641,6 +641,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
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bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
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bool CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction = true) const;
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bool _IsTargetAcceptable(const Unit* target) const;
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MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
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void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
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