*Blizzlike calculation of skill required to cast judgement-like spells.
--HG-- branch : trunk
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@@ -0,0 +1,6 @@
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DELETE FROM spell_script_target WHERE targetentry IN (8313,38968,21934);
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DELETE FROM spell_proc_event WHERE entry in (19615);
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UPDATE creature_template SET spell2 = 0 WHERE entry IN (16474,30000);
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UPDATE gameobject_template SET scriptname = 'go_najentus_spine' WHERE entry = 185584;
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UPDATE gameobject_template SET scriptname = 'go_bridge_console' WHERE entry = 184568;
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+7
-1
@@ -2799,8 +2799,14 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
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if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
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attType = RANGED_ATTACK;
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int32 attackerWeaponSkill;
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// skill value for these spells (for example judgements) is 5* level
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if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
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attackerWeaponSkill = getLevel() * 5;
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// bonus from skills is 0.04% per skill Diff
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int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
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else
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attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
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int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
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int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
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