Dungeon Finder: Make player internal Lfg data private and some minor cleanups

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-11 11:54:03 +02:00
parent 2638d24926
commit 4b62042b28
4 changed files with 61 additions and 54 deletions
+4 -14
View File
@@ -42,7 +42,7 @@ enum LfgUpdateType
LFG_UPDATETYPE_PROPOSAL_DECLINED = 9, LFG_UPDATETYPE_PROPOSAL_DECLINED = 9,
LFG_UPDATETYPE_GROUP_FOUND = 10, LFG_UPDATETYPE_GROUP_FOUND = 10,
LFG_UPDATETYPE_ADDED_TO_QUEUE = 12, LFG_UPDATETYPE_ADDED_TO_QUEUE = 12,
LFG_UPDATETYPE_PROPOSAL_FOUND = 13, LFG_UPDATETYPE_PROPOSAL_BEGIN = 13,
LFG_UPDATETYPE_CLEAR_LOCK_LIST = 14, LFG_UPDATETYPE_CLEAR_LOCK_LIST = 14,
LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15, LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15,
LFG_UPDATETYPE_GROUP_DISBAND = 16, LFG_UPDATETYPE_GROUP_DISBAND = 16,
@@ -52,21 +52,11 @@ typedef std::set<uint32> LfgDungeonSet;
struct LookingForGroup struct LookingForGroup
{ {
LookingForGroup(): roles(0) LookingForGroup(): roles(0) {}
{ uint8 roles;
donerandomDungeons.clear();
applyDungeons.clear();
}
std::string comment;
int8 roles;
bool isDungeonDone(const uint32 entry)
{
return donerandomDungeons.find(entry) != donerandomDungeons.end();
}
LfgDungeonSet applyDungeons; // Dungeons the player have applied for LfgDungeonSet applyDungeons; // Dungeons the player have applied for
LfgDungeonSet donerandomDungeons; // Finished random Dungeons (to calculate the bonus); LfgDungeonSet donerandomDungeons; // Finished random Dungeons (to calculate the bonus);
std::string comment;
}; };
#endif #endif
+28 -24
View File
@@ -181,8 +181,8 @@ void LFGMgr::Update(uint32 diff)
if (!plr) if (!plr)
continue; continue;
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
plr->m_lookingForGroup.applyDungeons.clear(); plr->GetLfgDungeons()->clear();
plr->m_lookingForGroup.roles = 0; plr->SetLfgRoles(ROLE_NONE);
if (itRoles->first == pRoleCheck->leader) if (itRoles->first == pRoleCheck->leader)
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result); plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
@@ -258,7 +258,7 @@ void LFGMgr::Join(Player *plr)
else else
{ {
// Check if all dungeons are valid // Check if all dungeons are valid
for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it) for (LfgDungeonSet::const_iterator it = plr->GetLfgDungeons()->begin(); it != plr->GetLfgDungeons()->end(); ++it)
{ {
if ((m_DungeonsMap[LFG_ALL_DUNGEONS])->find(*it) == (m_DungeonsMap[LFG_ALL_DUNGEONS])->end()) if ((m_DungeonsMap[LFG_ALL_DUNGEONS])->find(*it) == (m_DungeonsMap[LFG_ALL_DUNGEONS])->end())
{ {
@@ -293,8 +293,8 @@ void LFGMgr::Join(Player *plr)
if (result != LFG_JOIN_OK) if (result != LFG_JOIN_OK)
{ {
plr->m_lookingForGroup.applyDungeons.clear(); plr->GetLfgDungeons()->clear();
plr->m_lookingForGroup.roles = 0; plr->SetLfgRoles(ROLE_NONE);
plr->GetSession()->SendLfgJoinResult(result, 0); plr->GetSession()->SendLfgJoinResult(result, 0);
return; return;
} }
@@ -302,10 +302,13 @@ void LFGMgr::Join(Player *plr)
if (grp) if (grp)
{ {
Player *plrg = NULL; Player *plrg = NULL;
LfgDungeonSet *dungeons;
for (GroupReference *itr = plr->GetGroup()->GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = plr->GetGroup()->GetFirstMember(); itr != NULL; itr = itr->next())
{ {
plrg = itr->getSource(); // Not null, checked earlier plrg = itr->getSource(); // Not null, checked earlier
plrg->m_lookingForGroup.applyDungeons = plr->m_lookingForGroup.applyDungeons; dungeons = plrg->GetLfgDungeons();
for (LfgDungeonSet::const_iterator itDungeon = plr->GetLfgDungeons()->begin(); itDungeon != plr->GetLfgDungeons()->end(); ++itDungeon)
dungeons->insert(*itDungeon);
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL); plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL);
} }
UpdateRoleCheck(grp, plr); UpdateRoleCheck(grp, plr);
@@ -321,14 +324,14 @@ void LFGMgr::Join(Player *plr)
uint8 tanks = LFG_TANKS_NEEDED; uint8 tanks = LFG_TANKS_NEEDED;
uint8 healers = LFG_HEALERS_NEEDED; uint8 healers = LFG_HEALERS_NEEDED;
uint8 dps = LFG_DPS_NEEDED; uint8 dps = LFG_DPS_NEEDED;
if (plr->m_lookingForGroup.roles & ROLE_TANK) if (plr->GetLfgRoles() & ROLE_TANK)
--tanks; --tanks;
else if (plr->m_lookingForGroup.roles & ROLE_HEALER) else if (plr->GetLfgRoles() & ROLE_HEALER)
--healers; --healers;
else else
--dps; --dps;
m_update = false; m_update = false;
for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it) for (LfgDungeonSet::const_iterator it = plr->GetLfgDungeons()->begin(); it != plr->GetLfgDungeons()->end(); ++it)
{ {
groupType = GetDungeonGroupType(*it); groupType = GetDungeonGroupType(*it);
pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(plr->GetGUID()) : NULL; pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(plr->GetGUID()) : NULL;
@@ -341,7 +344,7 @@ void LFGMgr::Join(Player *plr)
pqInfo->tanks = tanks; pqInfo->tanks = tanks;
pqInfo->healers = healers; pqInfo->healers = healers;
pqInfo->dps = dps; pqInfo->dps = dps;
pqInfo->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles; pqInfo->roles[plr->GetGUID()] = plr->GetLfgRoles();
if (!m_Queues[groupType]) if (!m_Queues[groupType])
m_Queues[groupType] = new LFGQueue(); m_Queues[groupType] = new LFGQueue();
m_Queues[groupType]->AddToQueue(plr->GetGUID(), pqInfo); m_Queues[groupType]->AddToQueue(plr->GetGUID(), pqInfo);
@@ -386,15 +389,15 @@ void LFGMgr::Leave(Player *plr, Group *grp /* = NULL*/)
if (Player *plrg = itr->getSource()) if (Player *plrg = itr->getSource())
{ {
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plrg->m_lookingForGroup.applyDungeons.clear(); plrg->GetLfgDungeons()->clear();
plrg->m_lookingForGroup.roles = 0; plrg->SetLfgRoles(ROLE_NONE);
} }
} }
else else
{ {
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plr->m_lookingForGroup.applyDungeons.clear(); plr->GetLfgDungeons()->clear();
plr->m_lookingForGroup.roles = 0; plr->SetLfgRoles(ROLE_NONE);
} }
} }
@@ -426,7 +429,8 @@ void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
if (Player *plrg = itr->getSource()) if (Player *plrg = itr->getSource())
pRoleCheck->roles[plrg->GetGUID()] = 0; pRoleCheck->roles[plrg->GetGUID()] = 0;
pRoleCheck->dungeons = plr->m_lookingForGroup.applyDungeons; for (LfgDungeonSet::const_iterator itDungeon = plr->GetLfgDungeons()->begin(); itDungeon != plr->GetLfgDungeons()->end(); ++itDungeon)
pRoleCheck->dungeons.insert(*itDungeon);
} }
else else
pRoleCheck = itRoleCheck->second; pRoleCheck = itRoleCheck->second;
@@ -435,12 +439,12 @@ void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
if (plr) if (plr)
{ {
// Player selected no role. // Player selected no role.
if (plr->m_lookingForGroup.roles < ROLE_TANK) if (plr->GetLfgRoles() < ROLE_TANK)
pRoleCheck->result = LFG_ROLECHECK_NO_ROLE; pRoleCheck->result = LFG_ROLECHECK_NO_ROLE;
else else
{ {
// Check if all players have selected a role // Check if all players have selected a role
pRoleCheck->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles; pRoleCheck->roles[plr->GetGUID()] = plr->GetLfgRoles();
uint8 size = 0; uint8 size = 0;
for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end() && itRoles->second != ROLE_NONE; ++itRoles) for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end() && itRoles->second != ROLE_NONE; ++itRoles)
++size; ++size;
@@ -489,7 +493,7 @@ void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
session = plrg->GetSession(); session = plrg->GetSession();
if (!newRoleCheck && plr) if (!newRoleCheck && plr)
session->SendLfgRoleChosen(plr->GetGUID(), plr->m_lookingForGroup.roles); session->SendLfgRoleChosen(plr->GetGUID(), plr->GetLfgRoles());
session->SendPacket(&data); session->SendPacket(&data);
switch(pRoleCheck->result) switch(pRoleCheck->result)
@@ -516,16 +520,16 @@ void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
session->SendPacket(&data); session->SendPacket(&data);
} }
session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED); session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
plrg->m_lookingForGroup.applyDungeons.clear(); plrg->GetLfgDungeons()->clear();
plrg->m_lookingForGroup.roles = 0; plrg->SetLfgRoles(ROLE_NONE);
} }
break; break;
default: default:
if (grp->IsLeader(plrg->GetGUID())) if (grp->IsLeader(plrg->GetGUID()))
session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result); session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED); session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
plrg->m_lookingForGroup.applyDungeons.clear(); plrg->GetLfgDungeons()->clear();
plrg->m_lookingForGroup.roles = 0; plrg->SetLfgRoles(ROLE_NONE);
break; break;
} }
} }
@@ -565,7 +569,7 @@ void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{ {
if (Player *plrg = itr->getSource()) if (Player *plrg = itr->getSource())
pqInfo->roles[plrg->GetGUID()] = plrg->m_lookingForGroup.roles; pqInfo->roles[plrg->GetGUID()] = plrg->GetLfgRoles();
} }
if (!m_Queues[groupType]) if (!m_Queues[groupType])
m_Queues[groupType] = new LFGQueue(); m_Queues[groupType] = new LFGQueue();
@@ -769,7 +773,7 @@ void LFGMgr::SendLfgPartyInfo(Player *plr)
/// <param name="plr">Player</param> /// <param name="plr">Player</param>
void LFGMgr::BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr) void LFGMgr::BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr)
{ {
bool done = plr->m_lookingForGroup.isDungeonDone(dungeon); bool done = plr->isLfgDungeonDone(dungeon);
LfgReward *reward = GetRandomDungeonReward(dungeon, done, plr->getLevel()); LfgReward *reward = GetRandomDungeonReward(dungeon, done, plr->getLevel());
if (!reward) if (!reward)
+10 -1
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@@ -2250,7 +2250,14 @@ class Player : public Unit, public GridObject<Player>
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; } void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false); void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
LookingForGroup m_lookingForGroup; // Dungeon Finder
bool isLfgDungeonDone(const uint32 entry) { return m_LookingForGroup.donerandomDungeons.find(entry) != m_LookingForGroup.donerandomDungeons.end(); }
LfgDungeonSet *GetLfgDungeons() { return &m_LookingForGroup.applyDungeons; }
LfgDungeonSet *GetLfgDungeonsDone() { return &m_LookingForGroup.donerandomDungeons; }
std::string GetLfgComment() { return m_LookingForGroup.comment; }
void SetLfgComment(std::string _comment) { m_LookingForGroup.comment = _comment; }
uint8 GetLfgRoles() { return m_LookingForGroup.roles; }
void SetLfgRoles(uint8 _roles) { m_LookingForGroup.roles = _roles; }
// Temporarily removed pet cache // Temporarily removed pet cache
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; } uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
@@ -2671,6 +2678,8 @@ class Player : public Unit, public GridObject<Player>
uint32 m_timeSyncTimer; uint32 m_timeSyncTimer;
uint32 m_timeSyncClient; uint32 m_timeSyncClient;
uint32 m_timeSyncServer; uint32 m_timeSyncServer;
LookingForGroup m_LookingForGroup;
}; };
void AddItemsSetItem(Player*player,Item *item); void AddItemsSetItem(Player*player,Item *item);
@@ -42,12 +42,12 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return; return;
} }
GetPlayer()->m_lookingForGroup.roles = uint8(roles); GetPlayer()->SetLfgRoles(uint8(roles));
for (int8 i = 0 ; i < numDungeons; ++i) for (int8 i = 0 ; i < numDungeons; ++i)
{ {
recv_data >> dungeon; recv_data >> dungeon;
// remove the type from the dungeon entry // remove the type from the dungeon entry
GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF)); GetPlayer()->GetLfgDungeons()->insert((dungeon & 0x00FFFFFF));
} }
recv_data >> numDungeons; // unk - always 3 recv_data >> numDungeons; // unk - always 3
@@ -56,7 +56,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
recv_data >> comment; recv_data >> comment;
GetPlayer()->m_lookingForGroup.comment = comment; GetPlayer()->SetLfgComment(comment);
sLFGMgr.Join(GetPlayer()); sLFGMgr.Join(GetPlayer());
} }
@@ -86,7 +86,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
Group *grp = GetPlayer()->GetGroup(); Group *grp = GetPlayer()->GetGroup();
if (!grp) if (!grp)
return; return;
GetPlayer()->m_lookingForGroup.roles = roles; GetPlayer()->SetLfgRoles(roles);
sLFGMgr.UpdateRoleCheck(grp, GetPlayer()); sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
} }
@@ -97,7 +97,7 @@ void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
std::string comment; std::string comment;
recv_data >> comment; recv_data >> comment;
GetPlayer()->m_lookingForGroup.comment = comment; GetPlayer()->SetLfgComment(comment);
} }
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
@@ -125,12 +125,15 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
extrainfo = true; extrainfo = true;
break; break;
//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
case LFG_UPDATETYPE_PROPOSAL_FOUND: case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true; extrainfo = true;
break; break;
} }
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER"); sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + comment.length()));
data << uint8(updateType); // Lfg Update type data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info data << uint8(extrainfo); // Extra info
if (extrainfo) if (extrainfo)
@@ -139,12 +142,11 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size); data << uint8(size);
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it); data << uint32(*it);
data << GetPlayer()->m_lookingForGroup.comment; data << comment;
} }
SendPacket(&data); SendPacket(&data);
} }
@@ -169,14 +171,17 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
queued = true; queued = true;
break; break;
case LFG_UPDATETYPE_PROPOSAL_FOUND: case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true; extrainfo = true;
join = true; join = true;
break; break;
} }
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
sLog.outDebug("SMSG_LFG_UPDATE_PARTY"); sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + comment.length()));
data << uint8(updateType); // Lfg Update type data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info data << uint8(extrainfo); // Extra info
if (extrainfo) if (extrainfo)
@@ -188,13 +193,12 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
for (uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size); data << uint8(size);
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it); data << uint32(*it);
data << GetPlayer()->m_lookingForGroup.comment; data << comment;
} }
SendPacket(&data); SendPacket(&data);
} }