Dungeon Finder: Make player internal Lfg data private and some minor cleanups
--HG-- branch : trunk
This commit is contained in:
@@ -42,12 +42,12 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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return;
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}
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GetPlayer()->m_lookingForGroup.roles = uint8(roles);
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GetPlayer()->SetLfgRoles(uint8(roles));
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for (int8 i = 0 ; i < numDungeons; ++i)
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{
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recv_data >> dungeon;
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// remove the type from the dungeon entry
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GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
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GetPlayer()->GetLfgDungeons()->insert((dungeon & 0x00FFFFFF));
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}
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recv_data >> numDungeons; // unk - always 3
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@@ -56,7 +56,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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recv_data >> comment;
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GetPlayer()->m_lookingForGroup.comment = comment;
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GetPlayer()->SetLfgComment(comment);
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sLFGMgr.Join(GetPlayer());
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}
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@@ -86,7 +86,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
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Group *grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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GetPlayer()->m_lookingForGroup.roles = roles;
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GetPlayer()->SetLfgRoles(roles);
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sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
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}
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@@ -97,7 +97,7 @@ void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
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std::string comment;
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recv_data >> comment;
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GetPlayer()->m_lookingForGroup.comment = comment;
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GetPlayer()->SetLfgComment(comment);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
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@@ -125,12 +125,15 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
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extrainfo = true;
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break;
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//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
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case LFG_UPDATETYPE_PROPOSAL_FOUND:
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case LFG_UPDATETYPE_PROPOSAL_BEGIN:
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extrainfo = true;
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break;
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}
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LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
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uint8 size = dungeons->size();
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std::string comment = GetPlayer()->GetLfgComment();
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sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
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WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
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WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + comment.length()));
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data << uint8(updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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if (extrainfo)
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@@ -139,12 +142,11 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
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data << uint8(0); // unk - Always 0
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data << uint8(0); // unk - Always 0
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uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
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data << uint8(size);
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for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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data << uint32(*it);
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data << GetPlayer()->m_lookingForGroup.comment;
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data << comment;
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}
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SendPacket(&data);
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}
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@@ -169,14 +171,17 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
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// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
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queued = true;
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break;
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case LFG_UPDATETYPE_PROPOSAL_FOUND:
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case LFG_UPDATETYPE_PROPOSAL_BEGIN:
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extrainfo = true;
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join = true;
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break;
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}
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LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
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uint8 size = dungeons->size();
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std::string comment = GetPlayer()->GetLfgComment();
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sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
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WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
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WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + comment.length()));
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data << uint8(updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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if (extrainfo)
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@@ -188,13 +193,12 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
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for (uint8 i = 0; i < 3; ++i)
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data << uint8(0); // unk - Always 0
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uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
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data << uint8(size);
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for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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data << uint32(*it);
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data << GetPlayer()->m_lookingForGroup.comment;
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data << comment;
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}
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SendPacket(&data);
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}
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