*Allow WorldObject::FindNearestGameOobject to search in distance bigger than grid size.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-26 19:41:48 +02:00
parent 23d1267689
commit 4b5b4afbe9
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2093,7 +2093,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
GameObject *go = NULL;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
VisitNearbyWorldObject(range, searcher);
return go;
}