Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
Also get ride of hack in Player::HandleBaseModValue now it's unnecessary. Fixes: #855, multiplicative % count for normal school for aura 79 and may be others.
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@@ -4518,7 +4518,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8
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target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float (GetAmount()), apply);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount() / 100.0f, apply);
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target->ToPlayer()->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount(), apply);
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}
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else
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{
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