Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.

Also get ride of hack in Player::HandleBaseModValue now it's unnecessary.
Fixes: #855, multiplicative % count for normal school for aura 79 and may be others.
This commit is contained in:
Chaplain
2011-08-20 13:38:20 +03:00
parent 511db66297
commit 4b56226619
3 changed files with 3 additions and 5 deletions
+1 -3
View File
@@ -5677,8 +5677,6 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
break;
case PCT_MOD:
if (amount <= -100.0f)
amount = -200.0f;
ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
break;
}
@@ -8094,7 +8092,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
if (unitModType == TOTAL_VALUE)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
else
ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, aura->GetAmount() / 100.0f, apply);
ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, aura->GetAmount(), apply);
}
}
+1 -1
View File
@@ -13348,7 +13348,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
break;
case BASE_PCT:
case TOTAL_PCT:
m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f;
ApplyPercentModFloatVar(m_auraModifiersGroup[unitMod][modifierType], amount, apply);
break;
default:
break;