[7914] Fixed variable name typos in creature event AI code. Author: NoFantasy
--HG-- branch : trunk
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@@ -199,7 +199,7 @@ struct CreatureEventAI_Action
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// ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
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struct
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{
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uint32 creatireId; // set one from fields (or 0 for both to demorph)
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uint32 creatureId; // set one from fields (or 0 for both to demorph)
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uint32 modelId;
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} morph;
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// ACTION_T_SOUND = 4
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@@ -236,7 +236,7 @@ struct CreatureEventAI_Action
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// ACTION_T_SUMMON = 12
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struct
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{
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uint32 creatured;
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uint32 creatureId;
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uint32 target;
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uint32 duration;
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} summon;
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