[7914] Fixed variable name typos in creature event AI code. Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 15:58:16 -05:00
parent 5ed5513ca8
commit 4b3be64c79
3 changed files with 16 additions and 16 deletions
+2 -2
View File
@@ -199,7 +199,7 @@ struct CreatureEventAI_Action
// ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
struct
{
uint32 creatireId; // set one from fields (or 0 for both to demorph)
uint32 creatureId; // set one from fields (or 0 for both to demorph)
uint32 modelId;
} morph;
// ACTION_T_SOUND = 4
@@ -236,7 +236,7 @@ struct CreatureEventAI_Action
// ACTION_T_SUMMON = 12
struct
{
uint32 creatured;
uint32 creatureId;
uint32 target;
uint32 duration;
} summon;