From 4b3af494b3bdb4c067bf6b814e82959220811481 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 27 Apr 2009 21:25:43 -0500 Subject: [PATCH] [7724] Fixed possible crash when a drunk player gets fall damage Author: Trazom --HG-- branch : trunk --- src/game/GameEventMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 5af64d805e..dc86f65970 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1631,7 +1631,7 @@ TRINITY_DLL_SPEC bool IsHolidayActive( HolidayIds id ) GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) - if(events[id].holiday_id==id) + if(events[*itr].holiday_id==id) return true; return false;