Core/Spells: Fix problem with stackable spells after last commit
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@@ -1484,6 +1484,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
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if (m_spellAura)
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{
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// Set aura stack amount to desired value
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if (m_spellValue->AuraStackAmount > 1)
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m_spellAura->SetStackAmount(m_spellValue->AuraStackAmount);
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// Now Reduce spell duration using data received at spell hit
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