*modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any) *added sql for all modded spells (autogenerated..) --HG-- branch : trunk
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@@ -103,7 +103,7 @@ struct boss_epochAI : public ScriptedAI
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if (uiWoundingStrikeTimer < diff)
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{
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DoCastVictim(DUNGEON_MODE(SPELL_WOUNDING_STRIKE, H_SPELL_WOUNDING_STRIKE));
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DoCastVictim(SPELL_WOUNDING_STRIKE);
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uiWoundingStrikeTimer = 5300;
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} else uiWoundingStrikeTimer -= diff;
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@@ -159,14 +159,14 @@ struct boss_mal_ganisAI : public ScriptedAI
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if (uiCarrionSwarmTimer < diff)
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{
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DoCastVictim(DUNGEON_MODE(SPELL_CARRION_SWARM,H_SPELL_CARRION_SWARM));
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DoCastVictim(SPELL_CARRION_SWARM);
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uiCarrionSwarmTimer = 7000;
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} else uiCarrionSwarmTimer -= diff;
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if (uiMindBlastTimer < diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(pTarget, DUNGEON_MODE(SPELL_MIND_BLAST, H_SPELL_MIND_BLAST));
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DoCast(pTarget, SPELL_MIND_BLAST);
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uiMindBlastTimer = 6000;
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} else uiMindBlastTimer -= diff;
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@@ -180,7 +180,7 @@ struct boss_mal_ganisAI : public ScriptedAI
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{
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DoScriptText(RAND(SAY_SLEEP_1,SAY_SLEEP_2), m_creature);
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(pTarget, DUNGEON_MODE(SPELL_SLEEP, H_SPELL_SLEEP));
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DoCast(pTarget, SPELL_SLEEP);
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uiSleepTimer = urand(15000,20000);
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} else uiSleepTimer -= diff;
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@@ -87,7 +87,7 @@ struct boss_meathookAI : public ScriptedAI
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if (uiDiseaseTimer <= diff)
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{
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DoCastAOE(DUNGEON_MODE(SPELL_DISEASE_EXPULSION,H_SPELL_DISEASE_EXPULSION));
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DoCastAOE(SPELL_DISEASE_EXPULSION);
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uiDiseaseTimer = urand(1500,4000);
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} else uiDiseaseTimer -= diff;
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@@ -100,7 +100,7 @@ struct boss_meathookAI : public ScriptedAI
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if (uiChainTimer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(pTarget, DUNGEON_MODE(SPELL_CONSTRICTING_CHAINS, H_SPELL_CONSTRICTING_CHAINS)); //anyone but the tank
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DoCast(pTarget, SPELL_CONSTRICTING_CHAINS); //anyone but the tank
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uiChainTimer = urand(2000,4000);
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} else uiChainTimer -= diff;
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@@ -112,7 +112,7 @@ struct boss_salrammAI : public ScriptedAI
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if (uiShadowBoltTimer <= diff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, DUNGEON_MODE(SPELL_SHADOW_BOLT, H_SPELL_SHADOW_BOLT));
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DoCast(pTarget, SPELL_SHADOW_BOLT);
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uiShadowBoltTimer = urand(8000,12000);
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} else uiShadowBoltTimer -= diff;
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+1
-1
@@ -1092,7 +1092,7 @@ struct npc_arthasAI : public npc_escortAI
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if (uiExorcismTimer < diff)
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{
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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DoCast(target, DUNGEON_MODE(SPELL_EXORCISM_N, SPELL_EXORCISM_H));
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DoCast(target, SPELL_EXORCISM_N);
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uiExorcismTimer = 7300;
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} else uiExorcismTimer -= diff;
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@@ -106,7 +106,7 @@ struct boss_aeonusAI : public ScriptedAI
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//Sand Breath
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if (SandBreath_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_SAND_BREATH, H_SPELL_SAND_BREATH));
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DoCast(m_creature->getVictim(), SPELL_SAND_BREATH);
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SandBreath_Timer = 15000+rand()%10000;
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} else SandBreath_Timer -= diff;
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@@ -105,7 +105,7 @@ struct boss_chrono_lord_dejaAI : public ScriptedAI
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//Arcane Blast
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if (ArcaneBlast_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_ARCANE_BLAST, H_SPELL_ARCANE_BLAST));
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DoCast(m_creature->getVictim(), SPELL_ARCANE_BLAST);
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ArcaneBlast_Timer = 15000+rand()%10000;
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} else ArcaneBlast_Timer -= diff;
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@@ -113,7 +113,7 @@ struct boss_chrono_lord_dejaAI : public ScriptedAI
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if (ArcaneDischarge_Timer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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DoCast(pTarget, DUNGEON_MODE(SPELL_ARCANE_DISCHARGE, H_SPELL_ARCANE_DISCHARGE));
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DoCast(pTarget, SPELL_ARCANE_DISCHARGE);
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ArcaneDischarge_Timer = 20000+rand()%10000;
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} else ArcaneDischarge_Timer -= diff;
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@@ -119,7 +119,7 @@ struct boss_temporusAI : public ScriptedAI
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//Wing ruffet
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if (WingBuffet_Timer <= diff)
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{
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DoCast(m_creature, DUNGEON_MODE(SPELL_WING_BUFFET, H_SPELL_WING_BUFFET));
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DoCast(m_creature, SPELL_WING_BUFFET);
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WingBuffet_Timer = 20000+rand()%10000;
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} else WingBuffet_Timer -= diff;
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