Core/Creatures: Flag dungeon bosses for quicker lookups for related encounters
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@@ -54,9 +54,15 @@ enum CreatureFlagsExtra
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills
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CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre
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CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // Creature is subject to all diminishing returns as player are
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CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x00200000, // creature is a dungeon boss
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CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
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};
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#define CREATURE_FLAG_EXTRA_DB_ALLOWED (CREATURE_FLAG_EXTRA_INSTANCE_BIND | CREATURE_FLAG_EXTRA_CIVILIAN | \
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CREATURE_FLAG_EXTRA_NO_PARRY | CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN | CREATURE_FLAG_EXTRA_NO_BLOCK | \
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CREATURE_FLAG_EXTRA_NO_CRUSH | CREATURE_FLAG_EXTRA_NO_XP_AT_KILL | CREATURE_FLAG_EXTRA_TRIGGER | \
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CREATURE_FLAG_EXTRA_NO_TAUNT | CREATURE_FLAG_EXTRA_WORLDEVENT | CREATURE_FLAG_EXTRA_NO_CRIT | \
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH)
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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#pragma pack(1)
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@@ -472,6 +478,8 @@ class Creature : public Unit, public GridObject<Creature>
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return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
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}
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bool IsDungeonBoss() const;
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uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
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bool IsInEvadeMode() const { return HasUnitState(UNIT_STAT_EVADE); }
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@@ -679,8 +687,6 @@ class Creature : public Unit, public GridObject<Creature>
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// vendor items
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VendorItemCounts m_vendorItemCounts;
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void _RealtimeSetCreatureInfo();
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static float _GetHealthMod(int32 Rank);
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uint32 m_lootMoney;
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@@ -716,7 +722,7 @@ class Creature : public Unit, public GridObject<Creature>
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bool DisableReputationGain;
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CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->::GetCreatureTemplate(GetEntry())
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CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from ObjectMgr::GetCreatureTemplate(GetEntry())
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CreatureData const* m_creatureData;
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uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
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