Add some more function calls to remove refund referenced from player's m_refundableItems, preventing the triggering of an assert in _saveInventory.
--HG-- branch : trunk
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@@ -629,6 +629,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
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{
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// pretend the item never existed
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->SetNotRefundable(GetGUID());
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delete this;
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return;
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}
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+2
-1
@@ -11245,6 +11245,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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RemoveItemDurations(pItem);
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetState(ITEM_REMOVED, this);
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}
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@@ -11361,6 +11362,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
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RemoveItemDurations(pItem);
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetState(ITEM_REMOVED, this);
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pItem2->SetState(ITEM_CHANGED, this);
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@@ -11579,7 +11581,6 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
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RemoveEnchantmentDurations(pItem);
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RemoveItemDurations(pItem);
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
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pItem->SetNotRefundable(this);
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ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
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