*Do not proc relentless strikes with slice and dice twice

*Fix trap radius calculation in some cases-by krz

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-15 16:51:26 +02:00
parent ab195a1031
commit 4a20e22af3
2 changed files with 9 additions and 3 deletions
+6 -1
View File
@@ -302,7 +302,12 @@ void GameObject::Update(uint32 /*p_time*/)
bool IsBattleGroundTrap = false;
//FIXME: this is activation radius (in different casting radius that must be selected from spell data)
//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
float radius = goInfo->trap.radius;
float radius = 0.0f;
const SpellEntry *spellEntry = sSpellStore.LookupEntry(m_spellId);
if(spellEntry)
radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[0]));
else
radius = goInfo->trap.radius;
if(!radius)
{
if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
+3 -2
View File
@@ -980,7 +980,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is casted on self
bool canEffectTrigger = (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST ? m_caster != unitTarget : true);
// Slice and Dice, relentless strikes, eviscerate
bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true)
Unit * spellHitTarget = NULL;
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -1258,7 +1259,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
}
// spells with this flag can trigger only if not selfcast (eviscerate for example)
if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) || unit!=m_caster))
if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) || unit!=m_caster))
{
int _duration=0;
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)