*Creature eventAI cancast power check - by smellbee.
--HG-- branch : trunk
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@@ -390,7 +390,6 @@ class Spell
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SpellCastResult CheckCasterAuras() const;
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int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
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int32 CalculatePowerCost();
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bool HaveTargetsForEffect(uint8 effect) const;
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void Delayed();
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