Fixed build i broke
--HG-- branch : trunk
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@@ -237,11 +237,11 @@ class mob_frozen_orb_stalker : public CreatureScript
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{
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{
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mob_frozen_orb_stalkerAI(Creature* creature) : Scripted_NoMovementAI(creature)
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mob_frozen_orb_stalkerAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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{
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c->SetVisible(false);
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creature->SetVisible(false);
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c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
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c->SetReactState(REACT_PASSIVE);
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creature->SetReactState(REACT_PASSIVE);
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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spawned = false;
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spawned = false;
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}
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}
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