@@ -1081,6 +1081,7 @@ class Player : public Unit, public GridObject<Player>
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void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
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void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
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bool CanInteractWithQuestGiver(Object* questGiver);
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Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
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GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
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