Core/Quests: Fix quests that require player to be dead

Closes #1441
This commit is contained in:
tobmaps
2011-05-30 02:59:37 +07:00
parent 7fb8043b38
commit 4a0290c17b
3 changed files with 38 additions and 14 deletions
+1
View File
@@ -1081,6 +1081,7 @@ class Player : public Unit, public GridObject<Player>
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
bool CanInteractWithQuestGiver(Object* questGiver);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;