Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
@@ -429,7 +429,7 @@ enum eFelCrystalforge
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bool GOHello_go_fel_crystalforge(Player *pPlayer, GameObject *pGO)
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{
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if ( pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER ) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
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if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
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pPlayer->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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@@ -1254,7 +1254,7 @@ bool GossipSelect_npc_rogue_trainer(Player* pPlayer, Creature* pCreature, uint32
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{
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if (pPlayer->GetMoney() < 10000000)
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{
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pPlayer->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
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pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
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pPlayer->PlayerTalkClass->CloseGossip();
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break;
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}
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@@ -1822,7 +1822,7 @@ struct npc_ebon_gargoyleAI : CasterAI
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// Fly away when dismissed
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void SpellHit(Unit *source, const SpellEntry *spell)
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{
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if (spell->Id != 50515 || !me->isAlive() )
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if (spell->Id != 50515 || !me->isAlive())
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return;
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Unit *owner = me->GetOwner();
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