Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
@@ -410,7 +410,7 @@ struct mob_rune_of_summoningAI : public ScriptedAI
void SummonLightningElemental()
{
m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN );
m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
m_creature->DealDamage(m_creature, m_creature->GetHealth());
}
};
@@ -21,7 +21,7 @@ The teleporter appears to be active and stable.
#define WALKWAY 205
#define CONSERVATORY 206
bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
bool GoHello_ulduar_teleporter(Player *pPlayer, GameObject *pGO)
{
ScriptedInstance *pInstance = pGO->GetInstanceData();
if (!pInstance) return true;
@@ -48,7 +48,7 @@ bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
return true;
}
bool GOSelect_ulduar_teleporter( Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action )
bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action)
{
if (sender != GOSSIP_SENDER_MAIN) return true;
if (!pPlayer->getAttackers().empty()) return true;