Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ enum eSquireDavid
bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE )//We need more info about it.
pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+2 -2
View File
@@ -54,7 +54,7 @@ bool GossipHello_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature)
return true;
}
bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction )
bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -273,7 +273,7 @@ bool GossipHello_npc_victorious_challenger(Player* pPlayer, Creature* pCreature)
return false;
}
bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction )
bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -410,7 +410,7 @@ struct mob_rune_of_summoningAI : public ScriptedAI
void SummonLightningElemental()
{
m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN );
m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
m_creature->DealDamage(m_creature, m_creature->GetHealth());
}
};
@@ -21,7 +21,7 @@ The teleporter appears to be active and stable.
#define WALKWAY 205
#define CONSERVATORY 206
bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
bool GoHello_ulduar_teleporter(Player *pPlayer, GameObject *pGO)
{
ScriptedInstance *pInstance = pGO->GetInstanceData();
if (!pInstance) return true;
@@ -48,7 +48,7 @@ bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
return true;
}
bool GOSelect_ulduar_teleporter( Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action )
bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action)
{
if (sender != GOSSIP_SENDER_MAIN) return true;
if (!pPlayer->getAttackers().empty()) return true;