Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
+65
-65
@@ -38,7 +38,7 @@
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#include "Guild.h"
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#include "ScriptMgr.h"
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void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
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void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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@@ -46,7 +46,7 @@ void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -57,25 +57,25 @@ void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
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SendTabardVendorActivate(guid);
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}
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void WorldSession::SendTabardVendorActivate( uint64 guid )
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void WorldSession::SendTabardVendorActivate(uint64 guid)
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{
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WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
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WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
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data << guid;
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SendPacket( &data );
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SendPacket(&data);
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}
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void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
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void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
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sLog.outDebug("WORLD: Received CMSG_BANKER_ACTIVATE");
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -86,35 +86,35 @@ void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
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SendShowBank(guid);
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}
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void WorldSession::SendShowBank( uint64 guid )
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void WorldSession::SendShowBank(uint64 guid)
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{
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WorldPacket data( SMSG_SHOW_BANK, 8 );
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WorldPacket data(SMSG_SHOW_BANK, 8);
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data << guid;
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SendPacket( &data );
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SendPacket(&data);
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}
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void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
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void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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SendTrainerList( guid );
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SendTrainerList(guid);
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}
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void WorldSession::SendTrainerList( uint64 guid )
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void WorldSession::SendTrainerList(uint64 guid)
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{
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std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
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SendTrainerList( guid, str );
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SendTrainerList(guid, str);
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}
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void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
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void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
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{
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sLog.outDebug( "WORLD: SendTrainerList" );
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sLog.outDebug("WORLD: SendTrainerList");
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -130,19 +130,19 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
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if (!ci)
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{
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sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) );
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sLog.outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
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return;
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}
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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if (!trainer_spells)
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{
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sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
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sLog.outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
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GUID_LOPART(guid), unit->GetEntry());
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return;
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}
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WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
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WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
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data << guid;
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data << uint32(trainer_spells->trainerType);
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@@ -224,21 +224,21 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
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data << strTitle;
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data.put<uint32>(count_pos,count);
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SendPacket( &data );
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SendPacket(&data);
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}
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void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
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void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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uint32 spellId = 0;
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recv_data >> guid >> spellId;
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sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
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sLog.outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -267,10 +267,10 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if (_player->GetMoney() < nSpellCost )
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if (_player->GetMoney() < nSpellCost)
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return;
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_player->ModifyMoney( -int32(nSpellCost) );
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_player->ModifyMoney(-int32(nSpellCost));
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WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
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data << uint64(guid) << uint32(0xB3);
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@@ -292,9 +292,9 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
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SendPacket(&data);
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}
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void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" );
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sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
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uint64 guid;
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recv_data >> guid;
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@@ -302,7 +302,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -311,7 +311,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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//if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if ( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
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if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
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{
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unit->StopMoving();
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}
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@@ -336,7 +336,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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}
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}
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/*void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
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@@ -347,7 +347,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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recv_data >> guid >> unk >> option;
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if (_player->PlayerTalkClass->GossipOptionCoded( option ))
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if (_player->PlayerTalkClass->GossipOptionCoded(option))
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{
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sLog.outDebug("reading string");
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recv_data >> code;
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@@ -357,7 +357,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -367,7 +367,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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if (!code.empty())
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{
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if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
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if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
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unit->OnGossipSelect (_player, option);
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}
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else
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@@ -377,7 +377,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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}
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}*/
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void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
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void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
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@@ -388,7 +388,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -410,7 +410,7 @@ void WorldSession::SendSpiritResurrect()
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Corpse *corpse = _player->GetCorpse();
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if (corpse)
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corpseGrave = objmgr.GetClosestGraveYard(
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corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
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corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
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// now can spawn bones
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_player->SpawnCorpseBones();
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@@ -419,7 +419,7 @@ void WorldSession::SendSpiritResurrect()
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if (corpseGrave)
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{
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WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
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_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
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_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
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if (corpseGrave != ghostGrave)
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_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
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@@ -432,7 +432,7 @@ void WorldSession::SendSpiritResurrect()
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_player->UpdateObjectVisibility();
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}
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void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
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void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
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{
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uint64 npcGUID;
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recv_data >> npcGUID;
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@@ -443,7 +443,7 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
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sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
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return;
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}
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@@ -474,19 +474,19 @@ void WorldSession::SendBindPoint(Creature *npc)
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// send spell for bind 3286 bind magic
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_player->CastSpell(_player, bindspell, true);
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WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
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WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
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data << npc->GetGUID();
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data << bindspell;
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SendPacket( &data );
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SendPacket(&data);
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// binding
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data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
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data.Initialize(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
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data << float(_player->GetPositionX());
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data << float(_player->GetPositionY());
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data << float(_player->GetPositionZ());
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data << uint32(_player->GetMapId());
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data << uint32(zone_id);
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SendPacket( &data );
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SendPacket(&data);
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DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
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DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
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@@ -495,15 +495,15 @@ void WorldSession::SendBindPoint(Creature *npc)
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DEBUG_LOG("New Home ZoneId is %u",zone_id);
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// zone update
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data.Initialize( SMSG_PLAYERBOUND, 8+4 );
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data.Initialize(SMSG_PLAYERBOUND, 8+4);
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data << uint64(_player->GetGUID());
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data << uint32(zone_id);
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SendPacket( &data );
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SendPacket(&data);
|
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|
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_player->PlayerTalkClass->CloseGossip();
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}
|
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void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
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void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
|
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uint64 npcGUID;
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@@ -513,7 +513,7 @@ void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
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||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
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sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
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sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
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return;
|
||||
}
|
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|
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@@ -528,12 +528,12 @@ void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
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SendStablePet(npcGUID);
|
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}
|
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|
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void WorldSession::SendStablePet(uint64 guid )
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void WorldSession::SendStablePet(uint64 guid)
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||||
{
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sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
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WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
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data << uint64 ( guid );
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data << uint64 (guid);
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||||
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||||
Pet *pet = _player->GetPet();
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@@ -572,14 +572,14 @@ void WorldSession::SendStablePet(uint64 guid )
|
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data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
|
||||
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||||
++num;
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}while ( result->NextRow() );
|
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}while (result->NextRow());
|
||||
}
|
||||
|
||||
data.put<uint8>(wpos, num); // set real data to placeholder
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SendPacket(&data);
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}
|
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void WorldSession::HandleStablePet( WorldPacket & recv_data )
|
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void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
|
||||
uint64 npcGUID;
|
||||
@@ -592,7 +592,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
|
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -629,11 +629,11 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
|
||||
|
||||
// this slot not free, skip
|
||||
++free_slot;
|
||||
}while ( result->NextRow() );
|
||||
}while (result->NextRow());
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
if ( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
||||
if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
||||
{
|
||||
_player->RemovePet(pet,PetSaveMode(free_slot));
|
||||
data << uint8(0x08);
|
||||
@@ -644,7 +644,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
|
||||
void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
|
||||
uint64 npcGUID;
|
||||
@@ -655,7 +655,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -721,7 +721,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
|
||||
void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
|
||||
uint64 npcGUID;
|
||||
@@ -731,7 +731,7 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -759,12 +759,12 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
|
||||
void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
|
||||
{
|
||||
sLog.outDebug("HandleStableRevivePet: Not implemented");
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
|
||||
void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
|
||||
uint64 npcGUID;
|
||||
@@ -775,7 +775,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -834,7 +834,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
|
||||
|
||||
@@ -846,7 +846,7 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user