Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
@@ -34,9 +34,9 @@
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#include "InstanceSaveMgr.h"
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#include "ObjectMgr.h"
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void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
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{
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sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
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sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
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HandleMoveWorldportAckOpcode();
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}
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@@ -142,7 +142,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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Corpse *corpse = GetPlayer()->GetCorpse();
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if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
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{
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if ( mEntry->IsDungeon() )
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if (mEntry->IsDungeon())
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{
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GetPlayer()->ResurrectPlayer(0.5f,false);
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GetPlayer()->SpawnCorpseBones();
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@@ -236,7 +236,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
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{
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uint16 opcode = recv_data.GetOpcode();
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//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
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@@ -677,7 +677,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
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GetPlayer()->SendMessageToSet(&data, false);
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}
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void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
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void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
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{
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sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
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@@ -691,7 +691,7 @@ void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
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ReadMovementInfo(recv_data, &movementInfo);
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}
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void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data )
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void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
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{
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sLog.outDebug("CMSG_MOVE_HOVER_ACK");
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@@ -725,7 +725,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
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void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
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{
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if (!_player->isAlive() || _player->isInCombat() )
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if (!_player->isAlive() || _player->isInCombat())
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return;
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uint64 summoner_guid;
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