Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
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@@ -58,7 +58,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
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if (m_direction == ROTATE_DIRECTION_LEFT)
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{
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angle += (float)diff * M_PI * 2 / m_maxDuration;
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while (angle >= M_PI * 2 ) angle -= M_PI * 2;
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while (angle >= M_PI * 2) angle -= M_PI * 2;
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}
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else
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{
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