Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
+11
-11
@@ -390,9 +390,9 @@ class Guild
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void DisplayGuildBankContent(WorldSession *session, uint8 TabId);
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void DisplayGuildBankMoneyUpdate(WorldSession *session);
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void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
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void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
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void MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount);
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void SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
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void MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
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void MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount);
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// Tabs
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void DisplayGuildBankTabsInfo(WorldSession *session);
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@@ -425,7 +425,7 @@ class Guild
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void LoadGuildBankEventLogFromDB();
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void DisplayGuildBankLogs(WorldSession *session, uint8 TabId);
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void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0);
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bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry );
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bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry);
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protected:
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void AddRank(const std::string& name,uint32 rights,uint32 money);
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@@ -467,16 +467,16 @@ class Guild
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private:
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// used only from high level Swap/Move functions
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Item* GetItem(uint8 TabId, uint8 SlotId);
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uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;
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Item* StoreItem( uint8 tab, GuildItemPosCountVec const& pos, Item *pItem );
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void RemoveItem(uint8 tab, uint8 slot );
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uint8 CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;
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Item* StoreItem(uint8 tab, GuildItemPosCountVec const& pos, Item *pItem);
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void RemoveItem(uint8 tab, uint8 slot);
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void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1);
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void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots);
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// internal common parts for CanStore/StoreItem functions
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void AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int32 slot );
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uint8 _CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem ) const;
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uint8 _CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot ) const;
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Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone );
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void AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int32 slot);
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uint8 _CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem) const;
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uint8 _CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot) const;
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Item* _StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone);
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};
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#endif
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