Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
@@ -368,7 +368,7 @@ void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if ( i_check(itr->getSource()))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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@@ -377,7 +377,7 @@ void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if ( i_check(itr->getSource()))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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@@ -402,7 +402,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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}
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template<class Builder>
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void Trinity::LocalizedPacketDo<Builder>::operator()( Player* p )
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void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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@@ -427,7 +427,7 @@ void Trinity::LocalizedPacketDo<Builder>::operator()( Player* p )
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}
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template<class Builder>
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void Trinity::LocalizedPacketListDo<Builder>::operator()( Player* p )
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void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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