Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+4 -4
View File
@@ -368,7 +368,7 @@ void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if ( i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@@ -377,7 +377,7 @@ void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if ( i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@@ -402,7 +402,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
}
template<class Builder>
void Trinity::LocalizedPacketDo<Builder>::operator()( Player* p )
void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
@@ -427,7 +427,7 @@ void Trinity::LocalizedPacketDo<Builder>::operator()( Player* p )
}
template<class Builder>
void Trinity::LocalizedPacketListDo<Builder>::operator()( Player* p )
void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;