Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
This commit is contained in:
+22
-22
@@ -175,7 +175,7 @@ class GossipMenu
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return m_gItems.empty();
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}
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GossipMenuItem const& GetItem( unsigned int Id )
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GossipMenuItem const& GetItem(unsigned int Id)
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{
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return m_gItems[ Id ];
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}
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@@ -185,9 +185,9 @@ class GossipMenu
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return m_gItemsData[indexId];
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}
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uint32 MenuItemSender( unsigned int ItemId );
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uint32 MenuItemAction( unsigned int ItemId );
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bool MenuItemCoded( unsigned int ItemId );
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uint32 MenuItemSender(unsigned int ItemId);
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uint32 MenuItemAction(unsigned int ItemId);
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bool MenuItemCoded(unsigned int ItemId);
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void ClearMenu();
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@@ -204,7 +204,7 @@ class QuestMenu
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QuestMenu();
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~QuestMenu();
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void AddMenuItem( uint32 QuestId, uint8 Icon);
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void AddMenuItem(uint32 QuestId, uint8 Icon);
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void ClearMenu();
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uint8 MenuItemCount() const
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@@ -217,9 +217,9 @@ class QuestMenu
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return m_qItems.empty();
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}
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bool HasItem( uint32 questid );
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bool HasItem(uint32 questid);
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QuestMenuItem const& GetItem( uint16 Id )
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QuestMenuItem const& GetItem(uint16 Id)
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{
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return m_qItems[ Id ];
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}
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@@ -236,7 +236,7 @@ class PlayerMenu
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WorldSession* pSession;
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public:
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PlayerMenu( WorldSession *Session );
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PlayerMenu(WorldSession *Session);
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~PlayerMenu();
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GossipMenu& GetGossipMenu() { return mGossipMenu; }
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@@ -245,28 +245,28 @@ class PlayerMenu
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bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
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void ClearMenus();
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uint32 GossipOptionSender( unsigned int Selection );
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uint32 GossipOptionAction( unsigned int Selection );
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bool GossipOptionCoded( unsigned int Selection );
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uint32 GossipOptionSender(unsigned int Selection);
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uint32 GossipOptionAction(unsigned int Selection);
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bool GossipOptionCoded(unsigned int Selection);
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void SendGossipMenu(uint32 TitleTextId, uint64 npcGUID);
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendPointOfInterest( uint32 poi_id );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName);
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void SendPointOfInterest(uint32 poi_id);
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void SendTalking(uint32 textID);
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void SendTalking(char const * title, char const * text);
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
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void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID);
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void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
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void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID);
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void SendQuestQueryResponse ( Quest const *pQuest );
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void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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void SendQuestQueryResponse (Quest const *pQuest);
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void SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
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void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
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void SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext);
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void SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel);
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};
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#endif
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