Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+22 -22
View File
@@ -175,7 +175,7 @@ class GossipMenu
return m_gItems.empty();
}
GossipMenuItem const& GetItem( unsigned int Id )
GossipMenuItem const& GetItem(unsigned int Id)
{
return m_gItems[ Id ];
}
@@ -185,9 +185,9 @@ class GossipMenu
return m_gItemsData[indexId];
}
uint32 MenuItemSender( unsigned int ItemId );
uint32 MenuItemAction( unsigned int ItemId );
bool MenuItemCoded( unsigned int ItemId );
uint32 MenuItemSender(unsigned int ItemId);
uint32 MenuItemAction(unsigned int ItemId);
bool MenuItemCoded(unsigned int ItemId);
void ClearMenu();
@@ -204,7 +204,7 @@ class QuestMenu
QuestMenu();
~QuestMenu();
void AddMenuItem( uint32 QuestId, uint8 Icon);
void AddMenuItem(uint32 QuestId, uint8 Icon);
void ClearMenu();
uint8 MenuItemCount() const
@@ -217,9 +217,9 @@ class QuestMenu
return m_qItems.empty();
}
bool HasItem( uint32 questid );
bool HasItem(uint32 questid);
QuestMenuItem const& GetItem( uint16 Id )
QuestMenuItem const& GetItem(uint16 Id)
{
return m_qItems[ Id ];
}
@@ -236,7 +236,7 @@ class PlayerMenu
WorldSession* pSession;
public:
PlayerMenu( WorldSession *Session );
PlayerMenu(WorldSession *Session);
~PlayerMenu();
GossipMenu& GetGossipMenu() { return mGossipMenu; }
@@ -245,28 +245,28 @@ class PlayerMenu
bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
void ClearMenus();
uint32 GossipOptionSender( unsigned int Selection );
uint32 GossipOptionAction( unsigned int Selection );
bool GossipOptionCoded( unsigned int Selection );
uint32 GossipOptionSender(unsigned int Selection);
uint32 GossipOptionAction(unsigned int Selection);
bool GossipOptionCoded(unsigned int Selection);
void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
void SendGossipMenu(uint32 TitleTextId, uint64 npcGUID);
void CloseGossip();
void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
void SendPointOfInterest( uint32 poi_id );
void SendTalking( uint32 textID );
void SendTalking( char const * title, char const * text );
void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName);
void SendPointOfInterest(uint32 poi_id);
void SendTalking(uint32 textID);
void SendTalking(char const * title, char const * text);
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID);
void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID);
void SendQuestQueryResponse ( Quest const *pQuest );
void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
void SendQuestQueryResponse (Quest const *pQuest);
void SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
void SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext);
void SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel);
};
#endif