Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
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@@ -28,7 +28,7 @@
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#include "Database/DatabaseEnv.h"
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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@@ -519,7 +519,7 @@ union GameObjectValue
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};
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// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#if defined(__GNUC__)
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#pragma pack()
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#else
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#pragma pack(pop)
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@@ -718,7 +718,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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// 0 = use `gameobject`.`spawntimesecs`
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void ResetDoorOrButton();
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void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
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void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target);
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bool isVisibleForInState(Player const* u, bool inVisibleList) const;
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bool canDetectTrap(Player const* u, float distance) const;
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