Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+3 -3
View File
@@ -28,7 +28,7 @@
#include "Database/DatabaseEnv.h"
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push,1)
@@ -519,7 +519,7 @@ union GameObjectValue
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#if defined(__GNUC__)
#pragma pack()
#else
#pragma pack(pop)
@@ -718,7 +718,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
// 0 = use `gameobject`.`spawntimesecs`
void ResetDoorOrButton();
void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
bool canDetectTrap(Player const* u, float distance) const;