Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+11 -11
View File
@@ -49,7 +49,7 @@ namespace FactorySelector
// AIname in db
std::string ainame=creature->GetAIName();
if (!ai_factory && !ainame.empty())
ai_factory = ai_registry.GetRegistryItem( ainame.c_str() );
ai_factory = ai_registry.GetRegistryItem(ainame.c_str());
// select by NPC flags
if (!ai_factory)
@@ -85,9 +85,9 @@ namespace FactorySelector
{
const CreatureAICreator *factory = iter->second;
const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
assert( p != NULL );
assert(p != NULL);
int val = p->Permit(creature);
if ( val > best_val )
if (val > best_val)
{
best_val = val;
ai_factory = p;
@@ -98,17 +98,17 @@ namespace FactorySelector
// select NullCreatureAI if not another cases
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) );
DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
MovementGenerator* selectMovementGenerator(Creature *creature)
{
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
assert( creature->GetCreatureInfo() != NULL );
const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType());
assert(creature->GetCreatureInfo() != NULL);
const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
/* if ( mv_factory == NULL )
/* if (mv_factory == NULL)
{
int best_val = -1;
std::vector<std::string> l;
@@ -117,9 +117,9 @@ namespace FactorySelector
{
const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
assert( p != NULL );
assert(p != NULL);
int val = p->Permit(creature);
if ( val > best_val )
if (val > best_val)
{
best_val = val;
mv_factory = p;
@@ -127,7 +127,7 @@ namespace FactorySelector
}
}*/
return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) );
return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
}
}