Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+8 -8
View File
@@ -26,12 +26,12 @@
#include "CreatureAI.h"
#include "ObjectDefines.h"
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );
DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -40,7 +40,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
if (!IS_UNIT_GUID(guid))
sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
else
sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
sLog.outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
// stop attack state at client
SendAttackStop(NULL);
@@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
if (!_player->canAttack(pEnemy))
{
sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
sLog.outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
// stop attack state at client
SendAttackStop(pEnemy);
@@ -59,17 +59,17 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
_player->Attack(pEnemy,true);
}
void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
{
uint32 sheathed;
recv_data >> sheathed;
//sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed );
//sLog.outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
@@ -82,7 +82,7 @@ void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size
WorldPacket data(SMSG_ATTACKSTOP, (4+20)); // we guess size
data.append(GetPlayer()->GetPackGUID());
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
data << uint32(0); // unk, can be 1 also