Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+24 -24
View File
@@ -35,11 +35,11 @@
#include "Object.h"
#include "Opcodes.h"
void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
@@ -63,14 +63,14 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
SendBattlegGroundList(guid, bgTypeId);
}
void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
void WorldSession::SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId)
{
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0);
SendPacket( &data );
SendPacket(&data);
}
void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 bgTypeId_;
@@ -92,7 +92,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
// can do this, since it's battleground, not arena
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
@@ -192,7 +192,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
@@ -201,7 +201,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
if (!bg) // can't be received if player not in battleground
return;
switch( bg->GetTypeID() )
switch(bg->GetTypeID())
{
case BATTLEGROUND_WS:
{
@@ -260,9 +260,9 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
}
}
void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
sLog.outDebug("WORLD: Recvd MSG_PVP_LOG_DATA Message");
BattleGround *bg = _player->GetBattleGround();
if (!bg)
@@ -272,12 +272,12 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
sLog.outDebug("WORLD: Sent MSG_PVP_LOG_DATA Message");
}
void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC
@@ -297,12 +297,12 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere);
SendPacket( &data );
SendPacket(&data);
}
void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
@@ -380,7 +380,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
}
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
WorldPacket data;
switch( action )
switch(action)
{
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
@@ -450,7 +450,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
{
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
sLog.outDebug("WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
recv_data.read_skip<uint8>(); // unk1
recv_data.read_skip<uint8>(); // unk2
@@ -466,10 +466,10 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
_player->LeaveBattleground();
}
void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
sLog.outDebug( "WORLD: Battleground status" );
sLog.outDebug("WORLD: Battleground status");
WorldPacket data;
// we must update all queues here
@@ -530,7 +530,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
}
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
@@ -551,7 +551,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
@@ -572,7 +572,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
}
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
//recv_data.hexlike();
@@ -740,7 +740,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
{
uint64 playerGuid;
recv_data >> playerGuid;